Freya Shaw
Founder of Immersion Sound Studio
Freya Shaw, a registered blind musician, sound designer, and programmer, founded the Immersion Sound Studio, founded in 2023, and backed by Innovate UK, Santander and Innovative Entrepreneurs. The studio specialises in producing music and binaural audio for commission and developing accessible software for visually impaired users.

Red Nought Limited
Immersion Sound Studio and Red Nought first connected when Freya and John attended SLUSH in Helsinki in 2024, a founder and investor networking event in 2024, this was made possible by the Global Business and Innovation Programme (GBIP), who funded the trip. There, they discovered a shared commitment to accessible and user-friendly game engine design. Over the course of the trip, they developed ambitious plans to combine their technologies and expertise to create a high-quality, accessible game engine. This collaboration led to the commercial launch of the Hodr Engine, which they continue to enhance with the goal of making it the most inclusive engine available. Designed for users with limited coding experience and those with additional requirements, all built by a small but passionate team dedicated to making development inclusive for all!
Awards






Enterprise Grant (2025), awarded by the University of Huddersfield’s Enterprise Hub to support student-led start-ups in launching their business.
Innovative Entrepreneurs Award (2025), a grant awarded to Freya as one of three winners of a two-minute pitch presentation to a panel of judges.
Innovative Entrepreneurs Programme (2025 to 2026), an accelerator programme for start-up businesses in West Yorkshire, run by the West Yorkshire Combined Authority. It provides business support, legal guidance, office space, and the opportunity to take part in the programme’s pitch competition.
Unlocking Potential Award (2023 to 2024), grant and business support awarded by Innovate UK to begin the Hodr Engine’s research and development during its Version 1 and Version 2 prototype stages.
Vice Chancellor’s Scholarship (2023 to 2025), awarded by the University of Huddersfield to support the Hodr Engine’s prototype development during a Music Technology MA by Research.
Previous Presentations

Leeds City College
2025
Spillkonventet
2025
Innovation Festival
2025
Electric Spring
2025
SLUSH
2024





STEMFEST Bradford
2024

A guest presentation to first‑year sixth form students in the Games Design Department. Freya delivered a session inspired by the Spillkonventet talk, introducing students to accessible game design and Hodr Engine’s ongoing development journey
A gaming convention hosted by the Viking Film Centre in Oslo. Freya co‑presented a talk on accessible game design with Theo Nogueira, Audio Director at Snowcastle Games, where they showcased a demo game developed by the Hodr Engine, where a volunteer successfully completed the game live
Hosted by Innovate UK and the West Yorkshire Combined Authority. Freya took part in a panel discussion on the West Yorkshire start‑up ecosystem and shared her experiences of receiving support from Innovate UK and the Innovative Entrepreneurs Program.
An audio technology symposium held during the Electric Spring festival at the University of Huddersfield’s Music Department. Freya presented her MA by Research in Music Technology, which involved developing the Hodr Engine prototype, and provided a live demonstration of the engine.
A founder and investor networking event held in Helsinki and funded by the Global Business and Innovation Programme. Freya and John were selected to join the UK cohort and delivered short pitches at the British Embassy to investors and fellow founders, introducing the early development stages of the Hodr Engine and Infinitaria.
A three‑day convention for primary and secondary schools across West Yorkshire, hosted in partnership with the West Yorkshire Combined Authority. Freya co‑hosted a stall at the event, spoke to students about using spatial audio for accessible game design, and demonstrated an audio game as an example of blind‑accessible gameplay.