
You don't need sight to have vision
"Thank you so much for creating this kind of thing. It's not a novelty or gimmick, it fills a viable niche which will bring value to people. I have always wanted to be able to make games, but find the inaccessibility in current game dev tools and culture to be overwhelming and frustrating. This gives me hope that one day I might be able to do what I've always wanted.” (Herbet Hodr Engine prototype demo tester)
What is the Hodr Engine?
Hodr Engine is a pioneering game engine designed for creatives of any skill level to develop immersive experiences, including video games.



Creates immersive experience
i.e. video, audio games
Uses a no-code, screen reader
accessible user interface
Import own audio files
Assists developers with sight condition
Access to built in music, sound and 3D model assets
Built in features
(spatial audio, customisable visuals)
Testimonials
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"It’s so exciting to see more innovative solutions created in this support of access needs, that
technology could do so much to support so many in revolutionary ways, opening up entire new
markets to those that are being underserved by what’s available on the market right now. There’s
still so much to get out of games beyond those that are tied to visual aspects."
Alina Cameron (She/Her)
Innovation Lead - Creative Catalyst
“I have been following the development of the Hodr engine from its initial conception to its current release state. It provides a simple and effective mechanism for producing high-quality audio-visual games. As such this can only be a major step forward in accessibility for games enthusiasts with visual impairment, enabling them to both generate and play games based on flexible and easily configurable soundscapes.”
Adrian R. Jackson (He/ him)
Retired Lecturer at the University of Huddersfield’s school of Computing and Engineering
“I was extremely impressed by Hodr Engine’s vision to enable visually impaired game developers to participate in the creation of games for other visually impaired players, alongside sighted players. As a Patent Attorney specialising in software (and a former adviser to King, the makers of Candy Crush), I could see that there are unique innovations in the engine.”
Virginia Driver (She/her)
European Patent Attorney
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