What is Hodr Engine?
Using a top-down grid compatible with screen readers, developers build environments by placing sound objects into cells. Each cell represents a point in space, so the placement of a sound determines where it is heard from in relation to the listener. Sounds can be chosen from the engine’s built in library of music and sound effects, or imported by the user. Interactions and audio effects can then be added to individual sounds and the wider environment, allowing users to sculpt layered experiences.
When the project is run, the grid is rendered as a first-person binaural audio experience for headphones. Players navigate through the space using keyboard controls or a game controller, with support for real-time head tracking via webcam or head tracker hardware devices.
Developers can export Hodr experiences as standalone applications to share with others. A MacOS beta release is coming soon, with a Windows release currently in development.
Press play to hear more about Hodr Engine, with sound design created in Hodr Engine, voiceover by Aspen Thomas, and music by John Bailey from the built-in Hodr Engine music and sound effects library.